==================================
========== test_network_client.pro ========
==================================
QT -= gui
QT += network
CONFIG += c++11 console
CONFIG -= app_bundle
# The following define makes your compiler emit warnings if you use
# any feature of Qt which as been marked deprecated (the exact warnings
# depend on your compiler). Please consult the documentation of the
# deprecated API in order to know how to port your code away from it.
DEFINES += QT_DEPRECATED_WARNINGS
# You can also make your code fail to compile if you use deprecated APIs.
# In order to do so, uncomment the following line.
# You can also select to disable deprecated APIs only up to a certain version of Qt.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
SOURCES += main.cpp \
sockettest.cpp
target.path = /home/pi/Pump
INSTALLS += target
HEADERS += \
sockettest.h
==================================
============== main.cpp ============
==================================
#include <QCoreApplication>
#include "sockettest.h"
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
SocketTest cTest;
cTest.Connect();
return a.exec();
}
==================================
============ sockettest.h ============
==================================
#ifndef SOCKETTEST_H
#define SOCKETTEST_H
#include <QObject>
#include <QTcpSocket>
#include <QDebug>
class SocketTest : public QObject
{
Q_OBJECT
public:
explicit SocketTest(QObject *parent = nullptr);
void Connect();
signals:
public slots:
private:
QTcpSocket *socket;
};
#endif // SOCKETTEST_H
==================================
============ sockettest.cpp ============
==================================
#include "sockettest.h"
SocketTest::SocketTest(QObject *parent) : QObject(parent)
{
}
void SocketTest::Connect(){
socket = new QTcpSocket(this);
socket->connectToHost("10.0.0.227", 1234);
if(socket->waitForConnected(3000)){
qDebug() << "Connected";
socket->write("hello server\r\n\r\n");
socket->waitForBytesWritten(1000);
socket->waitForReadyRead(3000);
qDebug() << "Reading" << socket->bytesAvailable();
qDebug() << socket->readAll();
socket->close();
}
else{
qDebug() << "Not connected.";
}
}
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https://www.youtube.com/watch?v=u5OdR46542M
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